Pubblicato 4 anni fa

Kinect V1

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What is the Kinect V1? The Kinect V1 is a motion-sensing input device originally developed by Microsoft for the Xbox 360, now widely repurposed for computer vision, 3D scanning, and interactive applications in research, art, and design. Equipped with a depth sensor, RGB camera, and multi-array microphone, the Kinect V1 enables real-time body tracking, gesture recognition, and spatial mapping, making it a valuable tool for developers, artists, educators, and technologists exploring human-computer interaction. Why Use the Kinect V1 in Our Lab? Using the Kinect V1 at our lab gives you access to a fully functional setup in an optimized environment—perfect for experimentation, prototyping, or testing without the need to purchase or configure the hardware yourself. Whether you're working on 3D scanning, motion capture, or interactive installations, our lab provides the space, technical support, and stable setup required to get the most out of this versatile device. Important Note: The Kinect V1 is available strictly for on-premise use only. Contact us to reserve time and work with it in our equipped lab. Key Advantages of On-Site Use: • Ready-to-Use Setup: Avoid the hassle of driver installation and compatibility issues—we’ve done the hard work for you. • Expert Guidance: Our staff can assist with software integration, SDK setup, and real-time testing workflows. • Stable Testing Environment: Controlled lighting and spatial conditions ensure consistent tracking and data quality. • Flexible Scheduling: Book lab time as needed to suit your research or creative timeline. • Well-Maintained Equipment: All hardware is tested and maintained to ensure smooth, reliable operation. Quick Overview • Device: Kinect for Xbox 360 (Kinect V1) • Manufacturer: Microsoft • Function: Depth sensing, motion tracking, 3D scanning • Available For: On-site use only—no take-home rental • Ideal Users: Artists, researchers, developers, educators Technical Specifications • Depth Sensor Resolution: 320 x 240 @ 30 FPS • RGB Camera Resolution: 640 x 480 @ 30 FPS • Field of View: 57° horizontal, 43° vertical • Range: Approx. 0.8 m – 4.0 m • Microphone Array: Multi-directional mic array for sound localization and noise suppression • Interface: USB 2.0 (requires power adapter for PC use) • Software Compatibility: Kinect SDK 1.8, OpenNI, Processing, Unity, and other middleware platforms Applications and Use Cases • 3D Scanning & Modeling: Capture spatial data for volumetric design, avatars, or object replication. • Motion Capture & Gesture Recognition: Track full-body movement in real time for research, performance, or games. • Interactive Art Installations: Use skeletal data or depth input to control digital artworks or installations. • Educational Demonstrations: Teach computer vision, interaction design, or programming with live input. • Research Prototyping: Explore HCI, AR/VR, or machine learning experiments with real-time spatial sensing. Considerations and Advantages • Affordable Depth Sensing: A cost-effective way to explore depth tracking and spatial interaction. • Active Developer Community: Supported by a wide range of open-source tools and examples. • Cross-Platform Potential: Integrates with Windows-based development environments and frameworks. • Legacy Hardware, Modern Possibilities: Though older, Kinect V1 remains highly functional for many research and creative applications. • No Setup Hassles: Pre-installed software and plug-and-play access in our lab ensure you're ready to work. Maintaining and Optimizing Performance • Pre-Calibrated Setup: Devices are calibrated for tracking accuracy within our lab space. • Clean Power and Connectivity: Stable power supplies and USB interfaces maintained by our technicians. • Software Support: On-site help available for connecting to SDKs, APIs, and compatible development tools. • Controlled Environment: Lighting and physical layout designed to support optimal sensor performance.

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