Passionate artist in hard surface and organic modeling. In 3D animation I’ve worked since layout to polish process for social media characters and 3D motion graphics, having solid knowledge in body mechanics and Lip-sync. Also motion tracking and compositing with render passes.
My workflow consist mainly in Autodesk Maya for modeling and UV mapping, Zbrush for high details and substance painter/designer for texturing from characters to environments and props for products, compositing, still render and animation.
Constantly work as a motion graphics artist for social media, using after effects, illustrator and photoshop for 2D combining it with Maya and cinema 4D for 3D.
Self thought, Fast Learner and cg arts lover.