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Microsoft Kinect V1
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What is the Kinect V1?
The Kinect V1 is the first-generation motion-sensing input device developed by Microsoft, originally for the Xbox 360 and later widely adopted in creative, research, and tech communities for its depth-sensing and skeletal tracking capabilities. Using infrared technology, RGB camera, and a multi-array microphone, the Kinect V1 enables real-time 3D motion capture, gesture recognition, and environmental mapping, making it a valuable tool for prototyping, interactive installations, and computer vision experiments.
Why Rent the Kinect V1 in Our Lab?
Renting the Kinect V1 through our lab offers access to a reliable and still widely-used sensor platform for motion tracking and spatial computing. Whether you're building an interactive art piece, testing human-computer interaction, or developing a machine vision project, this device remains a flexible and cost-effective tool.
Benefits of Renting from Our Lab:
• Expert Support: Our staff can help you get started with SDK setup, calibration, and integration into your workflow.
• Flexible Booking Options: Reserve the Kinect V1 for the exact duration of your project—short-term or extended.
• Collaborative Space: Test and develop your ideas alongside other creators working in AR/VR, gaming, or machine learning.
• Low-Cost Experimentation: Explore depth-sensing and motion-tracking tech without needing to purchase equipment.
• Perfect Operating Condition: The Kinect V1 units in our lab are regularly tested and maintained for consistent, reliable results.
Overview at a Glance
• Device: Kinect V1 (Microsoft Kinect for Xbox 360)
• Manufacturer: Microsoft
• Type: Depth and motion sensor
• Use Case: On-site rental for prototyping, testing, and experimentation
• Ideal For: Researchers, developers, artists, students, and interactive designers
Technical Specifications
• RGB Camera Resolution: 640 × 480 @ 30 FPS
• Depth Sensor Resolution: 320 × 240 @ 30 FPS
• Field of View: 57° horizontal, 43° vertical
• Tracking Range: ~0.8 to 4.0 meters
• Audio: Multi-array microphone for voice recognition and sound localization
• Connectivity: USB 2.0 (adapter required for PC use)
• SDK Support: Microsoft Kinect SDK v1.x (Windows), OpenNI, Processing, Unity, and more
• Compatibility: Windows PCs, research software, and various creative coding platforms
Applications and Use Cases
• Motion Capture and Gesture Recognition: Prototype interactive experiences for art, gaming, and education.
• Computer Vision Projects: Implement depth-sensing in research or hobby applications.
• 3D Scanning and Mapping: Use the Kinect as a low-cost tool for spatial reconstruction.
• Interactive Installations: Track human movement in real time for immersive audio/visual environments.
• Human-Computer Interaction (HCI): Explore intuitive interfaces and spatial computing prototypes.
Considerations and Advantages
• Still Relevant for Many Applications: While newer sensors exist, the Kinect V1 remains highly supported and versatile for rapid prototyping.
• Broad Developer Community: A wide base of open-source tools and libraries is available.
• Low Barrier to Entry: Easily set up and integrate with major platforms like Unity and Processing.
• Good for Learning and Experimentation: Ideal for those new to motion tracking, depth sensing, or computer vision.
• Affordable Alternative to Newer Sensors: Particularly useful for proof-of-concept work or educational settings.
Maintaining and Optimizing Performance
• Regular Testing: Each unit is checked for full functionality prior to each booking.
• Environment Tips: We provide guidance on optimal lighting and spacing to improve tracking accuracy.
• Support with SDKs and Drivers: Our staff can assist in setting up the appropriate drivers and libraries for your development environment.
• Cabling and Adapter Support: USB adapters for PC use are available and included with rentals.
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